نوع مقاله : مقاله پژوهشی
نویسندگان
1 دانشجوی دکتری پژوهش هنر، دانشکده هنر، دانشگاه شاهد، تهران، ایران.
2 دانشیار دانشکده هنر، دانشگاه شاهد
3 استادیار گروه ارتیاط تصویری، دانشکده هنر، دانشگاه شاهد، تهران، ایران.
چکیده
کلیدواژهها
عنوان مقاله [English]
نویسندگان [English]
Mythical confrontations in video games can be considered as a powerful tool for creating beautiful and attractive experiences in digital content. These confrontations are often based on myths, old stories and cultural symbols. And using them in digital content, it has a profound effect on the player's feeling and feeling. Hence, the aim is to contribute to a better understanding of the aesthetics of video games and the role of mythological confrontations in creating aesthetic pleasure in the player. And in this essay, after explaining the relationship between myth, aesthetics and confrontation, by examining mythical confrontations in video games, it has been attempted to answer the question of how mythical confrontations in the games, in what way and with what component creates aesthetic pleasure. In the player. The research method of the pre -analytical -analytical study has finally been based on library studies. The findings and results of this research show that the mythological confrontations in the games Prince of Iran, The Last Guardian, Rostam: The Legend of War and Tale of Bistun, create a rich and unique aesthetic experience for the player. This experience is created through story elements, game style, and audio and visual design, and makes the player not only seek to win the game, but also to understand the deeper meanings of the story and emotional and philosophical experience.
کلیدواژهها [English]